ESTRA // THE ARK ← THE DEEP
THE HEART OF THE CIVILIZATION

THE ARK

Central Command and the Keepers' sanctuary: the neutral tower joining Dawn, Rivers, Roots and Harvest. Four decks, from the Council up top to the trading floor at the base.

DAWNHARVESTRIVERSROOTS
Reading the colony beacons…
04
UPPER DECK Β· COMMAND

Command & Council

Competition oversight, sealed voting, rankings and season operations. Every room here opens the EDEN Terminal, which runs on this site with its own Garden record.

The Control Room is the Game Master console, the one place every Eden Terminal and colony setting is changed. It opens for a Game Master already signed in, or signs in with the Game Master account.

03
CENTRAL DECK Β· KEEPERS

Keeper Commons

The social and historical heart of the civilization.

02
LOWER DECK Β· STUDIO

Training Center

Where live creators learn to go live. Short games for camera, light, sound, chat and safety.

ON AIR TRAINING

Go live ready

Eight booths, about a minute each. Frame the shot, set the lights, ride the mic, sweep the room, nail the opening line, handle a rushing chat, keep the room warm and stream safely. Every booth scores up to 100 and three stars, and your best results build your Creator Pass.

Enter the Training Center
01
NEUTRAL ZONE Β· TRADE DOCK

The Ark Trading Post

The only place where Fields may exchange construction supplies. A Keeper posts an offer from their own Field; the receiving Field's Keepers accept or reject it, and the offering Field can cancel it.

01Both Fields agreeNo one-sided transfers: the receiving Field must accept.
02Supplies are checkedNothing is reserved; acceptance checks both Fields' stock and storage.
03Every trade is loggedBoth sides settle at once and the trade goes in the colony ledger.
Checking your sign-in…
SUBMIT A TRADE PROPOSAL