The Fields
Witness the underwater settlements of Dawn, Rivers, Roots and Harvest. Construction, supplies and survival are controlled by authenticated Keepers. Visitors can watch their world evolve.
Construction blueprints
Keeper authorization requiredOxygen Pump
Tap the pad as many times as you can in 60 seconds, with as many fingers as you like (on a keyboard, drum several keys). Your score is taps per minute. Taps are checked for a human rhythm: timing that is too even, like an auto-clicker, is flagged and earns nothing.
Send oxygen to
Oxygen rewards
Top taps per minute
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Your tap reports
Crystal donations
Sign in, then dive in the 3D world and drill the glowing Lumen deposits. Each load is worth 2–4 crystals depending on the vein. Dock at the gold-lit base to unload them into your hold, then donate them to any Field’s supplies, here or from the ◆ button in the dive. Up to 24 crystals can be mined per player each simulation day.
Donate to
Top crystal donors
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Whale Water Rush
Fly your drone through a floating can of WhaleWater Energy in the 3D world, then press START RUSH (or G) while its boost runs. More cans light up ahead, and every can you drink refills the energy bar, a little less each time. Follow the arrow and keep drinking: when the bar runs out, the drone loses its speed and the run is over. Each can holds 160 mg of caffeine. Keepers’ best runs of the season are ranked by cans drunk, then by the fastest time, and the top 5 earn 50, 40, 30, 20 and 10 Keeper points.
Keeper leaderboard · this season
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Your best run
Sign in to save your runs.
The Ark trading post
The Ark is the neutral ground of the four Fields, a glass-walled hall with a glowing orb and spire in the middle of the four camps, just north of the mining base, with a tube port pointing at each Field’s camp. It is the only place where Fields swap supplies. An approved Keeper posts an offer from their own Field, and the receiving Field’s Keepers accept or reject it. An open offer reserves nothing, so accepting checks both Fields’ supplies and storage again and moves both sides at once. Every trade is in the world activity and the audit log.
Sign in as a Keeper to trade.
Artisan Workshop
When a Field’s Habitat Dome reaches level 3, every Keeper of that Field becomes an Artisan. Describe an item and the AI item maker designs it (3 designs a day). The Game Master reviews every design and sets its price in crystals. Once it is approved you get the first copy, and any Artisan can buy copies from the catalogue with crystals from their hold. The creator earns 20% of every sale. Place your items anywhere on open seabed from the ✦ ITEMS button in the dive, where every diver can see them.
Loading the Workshop…
Ancient glyphs
A thousand years ago another people lived in these waters, and then they all left. Their weathered ruins still stand across the seafloor, and the caves inside the western mountain hold their glyphs, buried in the sand with nothing on the surface to show where. Read the carvings on the cave walls, then SCAN the sand where you think one lies. The first explorer to unearth a glyph keeps it: spend it at a Crop Council to keep from being returned to the soil that night. You can carry one unused glyph at a time, and your sonar makes 40 seabed scans a day.
Sign in to see your glyph inventory.
World activity
ESTRA Colony Core · Prototype server · 3D colony artwork in the previous prototype is not yet connected to this authoritative backend.
